example:
enum CoinEvent = {obverse, reverso};
float Probability;
but maybe we need a double type to denote the probability or even can't decide the type before we finish the whole program;
so we have
typedef ProType float; //or
#define ProType float
in C. but i don't know how to realize it in C#.
enum CoinEvent = {obverse, reverso};
float Probability;
but maybe we need a double type to denote the probability or even can't decide the type before we finish the whole program;
so we have
typedef ProType float; //or
#define ProType float
in C. but i don't know how to realize it in C#.