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Is there a way to find out how long my movie is in seconds?

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Jul 13, 2001
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I thought I've seen it somewhere. But a colleague wanted to know the exact time my movie ran for.

Thank you.
 
Ummm...frames per second divided by total number of frames...is that waht your saying?...that would be the number of seconds it runs...

12fps and 300 frames would be 25 seconds long.
Regards,
Anth:cool:ny
----------------------------------------
"You say [red]insanity[/red] like it's a BAD THING!"
 
Looks as though we have a mathematician on board... Ya' Gotta Love It!
sleepyangelsBW.jpg
 
My guess is... it's the other way around!
Total frames divided by frames per second.
But... Depending on the complexity of your movie and the ability of your processor to deal with it, that again might not be totally true.
What if I was to load 10 movies of unknow lenght from a 1 frame movie?
Guess you better get yourself a stopwatch and time it on any given machine!
mywink.gif
ldnewbie
Hope that this
was helpful!
 
Isnt there a time grid at the top in Flash in design mode?
 
So I suppose there is no "internal" monitor to gauge a finished movie time.
Unfortunate.
Flash 6 wishlist? :)
 
like old said manny you can test it all day long..but the actual runtime will be determined on the users system and what kind of processor they are running..so even if macromedia made this function possible what good, if any, would it actually be?
e.gif


carlsatterwhite@endangeredgraphics.com
 
Oops. I think I need more coffee,< :) missed the part about the processor factor. That does make a difference.

So what does one say to a client that asks for the length duration of a movie file so that they can que up there next ad in rotation? What do you suggest? Perhaps an approximate guess?

Cheers
 
don't know..if the rotation is depending on seconds being qued, well!! thats a tricky one..i guess all in all you could just add all the banners(once again don't know how many so don't shoot me)to one movie and have them rotate thru scenes that way..when the banners need to be updated or changed just do them thru the fla..but once again that may not be workable..


or just take your guess, i guess(no pun intended)..
e.gif


carlsatterwhite@endangeredgraphics.com
 
Manny,
Once again, if your movie is a continuously playing 3000 frames (or whatever!) movie, and your frame rate is 15 fps, then with the above formula you can make a pretty good average approximate guess. But if you have stops or interactions with the user, how am I to say how long will a particular user spend on a stop, or a pause?

Post a link... We'll give you our running times!
mywink.gif
ldnewbie
Hope that this
was helpful!
 
An approximate time from Total Frames divided by fps is as good as it can be.

Thanks again as usual to all. :)

Cheers!

 
hi MM

If you want to check the (approx) actual FPS of you're movie relating to you're processor (it may surprise you), then have a look at this:


Obviously it's not 100% accurate because the processing it utilises itself will be detrimental (ever so slightly) to your finished product, but it does give a fair approximation of the truth.

dave
dave@pinkzeppelin.com

^^^^^^^^^^^^^^^^^^^^^​
 
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