I look for a possibility to catch an access violation like
try
int *p;
*p=1;
catch (CWhatever *e) {
if (e->m_cause==CWhatever::ecAccessViolation){
TRACE("There are big problems, lucky guy"
}
e->Delete();
}
Does anyone have such an Idea?
(-:
Greetings Andreas
try
int *p;
*p=1;
catch (CWhatever *e) {
if (e->m_cause==CWhatever::ecAccessViolation){
TRACE("There are big problems, lucky guy"
}
e->Delete();
}
Does anyone have such an Idea?
(-:
Greetings Andreas