I am trying to build a gallery of images in flash with a chooser menu in the first frame of the timeline and the graphics set up on the following frames of the same timeline. This involves buttons using code like:
on (release) {
gotoAndPlay (55);
}
The problem I run into is that when trying to access a graphic stored near the end of the timeline, flash tries to load all the images that are located before it on the timeline. This can really bog things down on slower bandwidths.
I really just want flash to load an image when it is asked for. Is there a way to make flash load only images visible on the screen?
on (release) {
gotoAndPlay (55);
}
The problem I run into is that when trying to access a graphic stored near the end of the timeline, flash tries to load all the images that are located before it on the timeline. This can really bog things down on slower bandwidths.
I really just want flash to load an image when it is asked for. Is there a way to make flash load only images visible on the screen?