How to insert music file into 32bit assembly program. I am writing a 32bit assembly program to build a game similar to pac-man and need to insert a background music... I would really appreciate detailed steps in doing this...
The best way is writing code to interface with the Soundblaster. I've tried it once, though not in assembly, in C code. Look for documentation on the soundblaster - but it will not be as easy as you would probably want...
A bit of advice though; it is probably better to get a game that is working (or nearly working) first before you try to introduce sound, as it will probably throw a spanner into the works...
If you're using Windows + ASM, you can have the WAV file as a resource, and then use PlaySound to play it from the resource? There are examples of this online using MASM32 (
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