This is my problem, I've been writing a utility to help automatically save replays of Ghost Recon, this is for dedicated servers, the thing is that Ghost Recon itself does not provide an option for this but I have noticed as soon as the game is over and Ghost Recon stops logging games another file is modified to contain the final scores of all players which is then loaded by Ghost Recon to present to the players, I thought about making a thread that keeps loading it say about every 10 seconds (the after match minimum time is 15 seconds therefore 10 secs) and compare it to the previous load by for example:
Is this a good way to do it or is there a better method?
BobbaFet ![[bobafett] [bobafett] [bobafett]](/data/assets/smilies/bobafett.gif)
Everyone has a right to my opinion.
E-mail me at caswegkamp@hotmail.com
Code:
if not (Memo1.Text = Memo2.Text) then blablabla
Is this a good way to do it or is there a better method?
![[bobafett] [bobafett] [bobafett]](/data/assets/smilies/bobafett.gif)
![[bobafett] [bobafett] [bobafett]](/data/assets/smilies/bobafett.gif)
Everyone has a right to my opinion.
E-mail me at caswegkamp@hotmail.com