Well, you need to use Image Ready for this. If you open ImageReady and go to File/Open, browse to the photoshop/samples/ImageReady animations folder. Open one of the sample animations and things will become a little clearer.
An animated gif is made up of separate images that are shown in a sequence. When you open your image to be turned into an animation, click the animation tab by going to either window/show animation or, if the palate is already there it may be selected already. Your image will be in the first frame of the animation palate. To add more frames click the small arrow in the top right corner of this palate and select new frame, this will take a snap shot of the previous frame. With this frame selected in the palate you can now edit it in the usual way(on the canvas) by hiding layers, using masks, adding/deleting elements etc. Takes a little while to get the hang of it but it should become second nature after creating a few of them. I think the biggest challenge with this is keeping the file size low enough for the web. Also, it is always best to have an idea of where your animation is going before you start. I always storyboard it before I start the actual animation. A storyboard is like a map of your idea; just helps keep you on the right track as you create your animation is all.
Remember, which ever frame you have selected in the animation palate that is the image that will be on your canvas so you can edit it.....
One more thing. If you want more options for editing your image then you can always 'jump to' Photoshop. Select the frame you want to take to Photoshop, click the 'jump to' button on the bottom of your tools palate. This will open the selected image/frame in Photoshop. To get back to ImageReady just click the 'jump to' button in Photoshop. funkymonk B-)
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