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How do I stop bitmaps from resizing

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psylencer

Technical User
Mar 24, 2001
1
AU
This is what I have

one scene which contains bitmaps
one scene which contains vector art.

What I want to do I enable the user to resize their window without resizing the bitmaps in the first scene.

Basically I want the bitmaps to stay the same scale no matter how the user scales their window. But when the next scene pops up, it is scaled to the whole window.

I REALLY NEED HELP ON THIS ONE. This is a question which does not seem to have been posted before. Any help is greatly appreciated.

Thanks
Dan
 
Can you tell me whether you want the resizable window to be a 'Flash' pop-up or a 'Javascript' pop-up. Flash I could do no problem (could probably do java but I'm guessing you want flash).

Can you let me know?

dave davdesign@pinkzeppelin.com

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ok, I think I may have misunderstood your post. Having read it again it sounds like you want them to be able to resize their 'browser'.

Tough one. What I would do would be to make a two-frame frameset. The upper frame would be set to 100% height, the bottom to 0.

I would then create two separate movies with their own HTM. The bmp's export settings would be set to 'match movie'. The resizable HTML movie would be set to 100%x100%. Load the movie with your irst scene into the upper frame and the second scene movie into the bottom frame. This ensures that the second movie is in the users cache for the next stage.

To get the flow between scenes, instead of a button withactions saying, 'goto scene 2' you would simply load the second movie (ie:second.html) into the upper frame using getURL. Because it is already in the lower frame of the frameset, it should appear almost instantly in the upper frame, and will have the publish settings which you set for it, ie: will or won't retain it's original size should the browaser be resized.

Sounds a bit complex, I'll make an example after breakfast.
dave

ps: If I'm way off target on this one let me know. davdesign@pinkzeppelin.com

^^^^^^^^^^^^^^^^^^^^^
 
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