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- Jan 1, 1970
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Im experimenting with making a game in a "isometric" view.
My problem is the hitTest colission commando, or more precisly the Bounds of objects.
Wheter the object is a circle or a triangle, the bounds (outline) is allways a rectangle,
and thats a bit of a problem in an isometric view, where the view is kind of "rotated".
If i could just rotate a rectangle, and the bounds would follow, everything would be good.
But it seems like i have to code my way out of it, with quite complex coordinate checks.
Has anybody had the same problem, and maybe found a solution?
Best regards,
Dr. hitTest.
My problem is the hitTest colission commando, or more precisly the Bounds of objects.
Wheter the object is a circle or a triangle, the bounds (outline) is allways a rectangle,
and thats a bit of a problem in an isometric view, where the view is kind of "rotated".
If i could just rotate a rectangle, and the bounds would follow, everything would be good.
But it seems like i have to code my way out of it, with quite complex coordinate checks.
Has anybody had the same problem, and maybe found a solution?
Best regards,
Dr. hitTest.