hi.
i'll just get straight into it.
the cast members involved are a text symbol called code, a button called genderOthBtn and a field called genderOthField. I have a few other buttons on the frame, which, when pressed, add a piece of text to code and then go to the next frame...
ie.
--------------
on mouseUp me
put "Fae.Und" after member "code"
delay 2
play frame 2
end
--------------
however, with genderOthBtn I want, when the button is pressed, to do a similiar thing, except it should include any text typed in in genderOthField.
here is the lingo for genderOthBtn as i have it now, which doesn't work... any suggestions would be good. by the way... i have no lingo for genderOthField although i suspect i probably need some.
--------------
on mouseUp me
put "Fae.Oth[" after member "code"
put member("genderOthField"
.text after member "code"
put "]" after member "code"
delay 2
play frame 2
end
-------------- [sig][/sig]
i'll just get straight into it.
the cast members involved are a text symbol called code, a button called genderOthBtn and a field called genderOthField. I have a few other buttons on the frame, which, when pressed, add a piece of text to code and then go to the next frame...
ie.
--------------
on mouseUp me
put "Fae.Und" after member "code"
delay 2
play frame 2
end
--------------
however, with genderOthBtn I want, when the button is pressed, to do a similiar thing, except it should include any text typed in in genderOthField.
here is the lingo for genderOthBtn as i have it now, which doesn't work... any suggestions would be good. by the way... i have no lingo for genderOthField although i suspect i probably need some.
--------------
on mouseUp me
put "Fae.Oth[" after member "code"
put member("genderOthField"
put "]" after member "code"
delay 2
play frame 2
end
-------------- [sig][/sig]