mandark1011
Technical User
Hello
I am rendering scenes from maya using BG shaders to get alpha channel info and all the tiff files that ive rendered composite with a halo around the image. The colour depends on the BG colour i choose for the camera. But all layers show this "halo", even solid objects with no transparency. please any help here would be greatly appreciated.
Thanks for your time and suggestions
I am rendering scenes from maya using BG shaders to get alpha channel info and all the tiff files that ive rendered composite with a halo around the image. The colour depends on the BG colour i choose for the camera. But all layers show this "halo", even solid objects with no transparency. please any help here would be greatly appreciated.
Thanks for your time and suggestions