Ok.....
This goes all the way back to the early xml days. The way xml works is you load the xml data into a series of arrays which are then parsed by movie clip which hold all of the data variables. These movie clips do not sit on the main time line because they are called by "linking" which is done by setting the mc to "linked" from the library and giving it a name. Also, they load up in the order the xml file is in, so (in this case) the one on the left is loaded first and therefore "under" the one on the right in terms of the "z" axis on its level. The advantage to this is that you don't have dead buttons, and the end user can simply add an paragraph to a text file and make a new button occur on the flash site without using Generator.
The complication is this: You can't call the movie from itself by its instance name because there are eight of them, so if you tell _root.video to gotoAndStop (1) they all will. What you need to do is set up a variable from within the mc which will tell itself to gotoAndStop (1) when it is left or exited by the mouse. The only way I can figure out how to do this it so set up a local x/y coordinates from within the specific mc and the create an if/else statement to call it. You can't use buttons to have a smooth effect due to the layering, and because the movie clip is linked you can't assign specific mc events to it from right clicking on it, but you can to a mc within it, but you then have to call every mc relative and not absolute.
Tragically, you both seem to understand what I'm asking but are unsure what approach to take. I promise this is the last option. As to Virt, yeah, they all have to stay in their arrays (...xml....) and as to Old, Lets just assume that the origin is dead center and take it from there. It's always the same size (about 103x103 if I remember correctly) and the only variables to affect each array are the ones called by the xml file (not anything involving size/shape aspects).
Thanks! Have fun!
Mucho props,
Blended