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Full Screen QT Movie

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rissac

Technical User
May 9, 2003
79
IN
I have a quick time movie that will play in a Director MX project. I already have the movie controls (play, FF, etc.) I need to have a button that when you press it the QT movie goes full screen and is able to go back to normal view again when the user chooses. And can the movie be loopable with a separate button? Can anyone help with lingo?
 
To change the QuickTime movie loop mode, use
Code:
loop
property. The following button behaviour toggle loop mode (QuickTime movie is in Sprite channel 1):
Code:
--
on mouseUp me
  if sprite(1).member.loop then
    sprite(1).member.loop = 0
  else
    sprite(1).member.loop = 1
  end if
end mouseUp
--

The best way to launch fullscreen QuickTime movie is: (1) make auto-fullscreen QuickTime movie, then (2) open the fullscreen QuickTime movie using BuddyAPI.

To make auto-fullscreen QuickTime movie, you need to use LiveStage. (Cleaner also can make it fullscreen but when play back finished it goes back to normal QuickTime player.)

To open the fullscreen .MOV, simply use BuddyAPI
Code:
baOpenFile
command.
 
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