What exactly do you want to do? The amount of memory a given screen image will take on the video memory can be calculated as
Horizontal Res * Vertical Res * Bits per pixel /8/1048576 = Mb
However, many video chipsets these days store images offscreen to make updates faster, and movement of 3D images (such as in games or screensavers) will need more memory, dependent upon the actual application.
Anything that would be able to do that would need to be specific to the video chipset in the computer (in order to get the total amount of video memory installed).
It may be that specific manufacturers have utilities available for their own chipsets, but this will be limited to use on that particular type of video card or chipset.
The amount in use by a 2D screen can be calculated using the formula I gave.
eg 1024 x 768 x 32 /8 / 1048576 = 3Mb for a typical 32 bit business desktop PC.
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.