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FLV loading progress

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moleproductions

Programmer
Oct 23, 2003
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Hi,

I have been struggling with this issue for some time now. I have searched Google as well as this an other forums and haven't yet found a suitable solution. I know there is someone out there who can help as I have seen this hundreds of times before!

I have a page that loads an FLV video. At the moment it uses the built in FLV player component, but I could just as easily use AS3 to add the video to a video sprite.

However, what I would like to do is to show some form of loading graphic while the video is buffering - and have some control over how much of the video is buffered before it starts to play. The videos range from a few minutes to 45 minutes - so I need some flexibility.

I found this for AS2 - but I need AS3:

I've tried to use something like the following, but I no control.

Code:
var nc:NetConnection = new NetConnection();
nc.connect(null);
var ns:NetStream = new NetStream(nc);
videoPlayer.attachVideo(ns);
ns.play("externalVideo.flv");

Can anyone help?
Thanks.
 
Thanks kennethkawamoto - that's really useful.

However, I can't seem to find how to use that - do you have some kind of example of how it is used? Whenever I try to use this, it never works.

Thanks.
 
Thanks - but I am really struggling here. I have tried what you suggest - and indeed it works!

But now I just can't get this to work. The section
Code:
ns.addEventListener(ProgressEvent.PROGRESS, handleProgress);
just will not work below. Any thoughts?


Code:
var videoPlayer:Video = new Video(270, 320);
var VideoPreload:String = "";
var trackWidth:Number = track.width;

var nc:NetConnection = new NetConnection();
nc.connect(null);
var ns:NetStream = new NetStream(nc);
var client:Object = new Object(  );
client.onMetaData = onMetaData;
ns.client = client;
ns.addEventListener(ProgressEvent.PROGRESS, handleProgress);
ns.addEventListener(AsyncErrorEvent.ASYNC_ERROR, asyncErrorHandler);
ns.bufferTime = 10;
videoPlayer.attachNetStream(ns);
addChild(videoPlayer);
ns.play("video.flv");

function handleProgress(event:ProgressEvent):void {
	var percent:Number = Math.round( event.bytesLoaded/event.bytesTotal * 100 );
	VideoPreload = "Loaded: " + event.bytesLoaded + "\n"
	+ "  Total: " + event.bytesTotal + "\n"
	+ "Percent: " + percent;
	trace(VideoPreload);
	
	knob.x = 222 + ((percent / 100) * trackWidth);
	trace (knob.x);
}

function asyncErrorHandler(event:AsyncErrorEvent):void {
	trace(event.text);
}

function onMetaData(data:Object):void {
	trace(data.duration + " seconds long");
}
 
It will not work because [tt]NetStream[/tt] does not dispatch [tt]progress[/tt] event :)

You can either use [tt]FLVPlayback[/tt], which dispatches [tt]progress[/tt] event, or run a [tt]Timer[/tt] (or on [tt]enterFrame[/tt]) to check [tt]bytesLoaded[/tt] - if I were you I'd use [tt]FLVPlayback[/tt] because simply it requires less coding and I have limited time to deliver the goods, unless I have compelling reason to use [tt]NetStream[/tt] (...and this happened to me once ;)

Kenneth Kawamoto
 
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