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flash mx limited to 17000 frames?

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PantherRun

Technical User
May 18, 2004
100
US
Hey out there;
Got a prob- I'm up to about the 17000 frames on a project i'm working on - basically putting in photos and text, tweening each to fade in and out, ect. Everything was working great up until 17000 frames -now none of my symbols will tween (all dotted lines). When i ask why it says "motion tweening will not occur on layers with ungrouped shapes or on layers with more than one group or symbol."
Hmmm... Everything work just fine up till this point.
So i double check, start a new file, use the same material as i'm trying to use now - no prob, it makes new symbols, tween the suckers, ect, ect.
Tried pasting that new bit of file into into my main grumpy file- tweens wouldn't take.
Have I pressed a "button" somewhere that is now resisting what I have doing for 17000 frames or have i encountered ANOTHER flash mx limitation?- files can't go over 17000 frames?

any help, ideas, thanks.
Hoss
 
I don't know about any frame limit but it wouldn't surprise me. Why not break the movie down into several movie clips - then you could have, conceivably, 17,000 movie clips, each with 17,000 frames?

There's always a better way. The fun is trying to find it!
 
The total maximun frame count in any one Flash movie is 16,000.
 
oldnewbie - is that TOTAL frames - including any movie clips or external SWFs loaded?

There's always a better way. The fun is trying to find it!
 
You could acheive the same thing dynamically with one movie clip and an array or XML data. If it's just meant to be a slide presentation you can just cycle through the array on a timer or if you need control add forward and back to a couple of buttons.

This would use significantly fewer frames (probably more like 17 total than 17,000). Just a thought.

Wow JT that almost looked like you knew what you were doing!
 
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