Is there a way to synch the sound to the image so when I click on to the next page, the sound stops even before it's done playing, and then starts the next sound that is associated with the next frame?
Hi!
From the Help files... look at the bold stuff:
To add a sound to a movie:
1 Import the sound if it has not already been imported. See Importing Sounds.
2 Choose Insert > Layer to create a layer for the sound.
3 With the new sound layer selected, drag the sound from the library onto the Stage. The sound is added to the current layer.
You can place multiple sounds on one layer, or on layers containing other objects. However, it is recommended that each sound be placed on a separate layer. Each layer acts like a separate sound channel. The sounds on all layers are combined when you play back the movie.
4 Choose Window > Panels > Sound.
5 In the Sound panel, choose a sound file from the Sound pop-up menu.
6 Choose an effect option from the Effects pop-up menu:
None applies no effects to the sound file. Choose this option to remove previously applied effects.
Left Channel/Right Channel plays sound in the left or right channel only.
Fade Left to Right/Fade Right to Left shifts the sound from one channel to the other.
Fade In gradually increases the amplitude of a sound over its duration.
Fade Out gradually decreases the amplitude of a sound over its duration.
Custom lets you create your own In and Out points of sound using the Edit Envelope. See Using the sound-editing controls. 7 Choose a synchronization option from the Sync pop-up menu:
Event synchronizes the sound to the occurrence of an event. An event sound plays when its starting keyframe is first displayed and plays in its entirety, independently of the Timeline, even if the movie stops. Event sounds are mixed when you play your published movie.
An example of an event sound is a sound that plays when a user clicks a button.
Start is the same as Event, except that if the sound is already playing, a new instance of the sound is started. Stop silences the specified sound.
Stream synchronizes the sound for playing on a Web site. Flash forces animation to keep pace with stream sounds. If Flash can't draw animation frames quickly enough, it skips frames. Unlike event sounds, stream sounds stop if the animation stops. Also, a stream sound can never play longer than the length of the frames it occupies. Stream sounds are mixed when you publish your movie.
An example of a stream sound is the voice of a character in an animation that plays in multiple frames.
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