I'm tempted to say the manuals that comes with Flash itself. Not trying to be funny - they've got virtually everything in them and the explanations are ok plus you have the ActionScript Dictionary which is invaluable. Most books that I've seen that purport to be "complete" aren't, they assume you're a moron and then rehash the manuals with a load of corny examples that you'd never use thrown in for good measure.
Good books I've seen are the Friends of Ed "New Masters" ones which aren't really tutorials, more a kick in the rear to push you to try new stuff (not always easy becuase they're riddled with printing errors) and the Colin Moock "ActionScript Definitive Guide" which I've just bought and is awesome if you're into the programming aspects of Flash.
I've heard good things about the Flash 5 Bible too but I'd rather not buy anything that goes back to first principles because half the time you're blowing a ton of money on stuff you've already learned. If you know about tweening and basic animation already (and let's face it we all do after a few hours of oplaying around) it's probably beneficial to look at ActionScript in more detail because that's where the cool stuff is... even if it's just stop(), play(), goto and buttons.
I don't think you'll find one book that tells you everything you want to know, my advice would be to target a couple of areas you really want to get together and get something specific to them. Once you've got that sussed move on to another specific topic - I'm thinking along the lines of Server Side stuff, or Object Oriented programming or whatever: things you can break down and work on independently and then bring into your general Flash work. If you get stuck on something that's not in the book post it here and someone is bound to be able to help...
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