I have a dialog-based program that I want to execute a function on startup, after the window is drawn (so that the user knows the program is running).
Unfortunately, there are only two places I can figure to make the call. The first is in OnInitDialog, which unfortunately is before the window is drawn. The second is at the end of OnDraw, but let's just say that's less than optimal (yes, I'd like to wait 3 minutes for the window to move).
Most of the rest of the messages I could map don't seem appropriate (or useful for that matter), so I'm at a complete loss. Anyone got a suggestion?
Unfortunately, there are only two places I can figure to make the call. The first is in OnInitDialog, which unfortunately is before the window is drawn. The second is at the end of OnDraw, but let's just say that's less than optimal (yes, I'd like to wait 3 minutes for the window to move).
Most of the rest of the messages I could map don't seem appropriate (or useful for that matter), so I'm at a complete loss. Anyone got a suggestion?