i think maybe u got the wrong idea on what i'm asking about. in my vc++ application, i load bitmaps on the window of my application, then i tried to draw lines later in the program, but the lines stop on the window once they hit a bitmap. so it looks like it may not be able to be done?
Perhaps it has something to do with the order in which you draw things?
You might logically add the line later, but if you end up rendering the line first and then the bitmap when you're handling WM_PAINT say, then it will be obscured.
Comment out the bitmap, and check to see if you get the whole line.
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If you dance barefoot on the broken glass of undefined behaviour, you've got to expect the occasional cut.
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