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Drawing in a game using DirectDraw

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Ante0

Programmer
Apr 19, 2007
98
SE
Hi, I'm trying to figure out how to use DirectDraw (Maybe using Delphi X) to Draw text inside a game.
Like the program Fraps does when it displays your FPS ingame.
I would like to make a Clock, as the game I play doesn't have any ingame Clock and it's a pain to Alt+Tab each time :)
Also, I would learn from it :p

So, how would I make this work?
I use Delphi 7.
Not sure if Delphi X (The DirectX components for Delphi, I think it's called DelphiX) will work, or are up to date...
 
DelphiX would be a good start.
while the original DelphiX distribution made by Hori only supports up to Delphi5, there are a lot of updated distros around the web, here is one example


you can find others by searching "undelphix"

Cheers,
Daddy

-----------------------------------------------------
What You See Is What You Get
Never underestimate tha powah of tha google!
 
Thanks, I remember using the original version which is now ancient.
I'll look into this tonight, a few beers and delphi will make my evening.

Got any other pointers?`
I've been googling, but not much about this subject really.
I found a few VB docs about DirectDraw, but they didn't really help.

Thanks again!
 
This is no easy stuff.

1) you can hook into some DirectX functions.
Here is a link:
although the code is C++, this is the way to do it.

You can use the hooking functions from the Madshi :

2)
since you want to do this with many games (and not one)
another method is Direct3D overlay. Browse the net to find some code samples, beware most samples are in C++.

If I find some time I will see if I can come up with something.

Good luck!
/Daddy

-----------------------------------------------------
What You See Is What You Get
Never underestimate tha powah of tha google!
 
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