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double buffering (with BitBlt function?)

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Guest_imported

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Jan 1, 1970
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Do someone here know about how to make double buffering (you know, to avoid flashing in animations, graphics are copied once somewhere, then when the main graphic is created, it's drawed on the screen).
I thought that something like creating 2 device contexts (CDC class), drawing in one of them, then copying its content in the other one...

If someone has some experience with graphics in C++, he can contact me directly: grafmik@yahoo.fr
or just answer to this thread.

Thanks for all those who read those messages and try to help other people (in their quest for programming :) ).
 
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