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Direct X for 3d capability

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denisfinn

Programmer
Jun 7, 2003
49
US
is DX the way to go for a windows program (a game most likey). Also, should I be using DX with a MFC app or would there be a better option?

Another question...
Where can I find a decent tutorial that will show me how to make say...a room for a character to adventure in? Or something that will show me how to make 3d space so I would be able to create levels and things.

Thanks,
Denis
 
is the site you should visit if you are interested in game programming. And yes, Direct3D is what you want for 3D rendering (OpenGL could work also). With a game, you typically wouldn't be using MFC. Get a good DirectX book (I'd check gamedev for which ones are good), and it will talk about window creation with Win32. Win32 is a bit more complicated than MFC, but having an MFC background will help a lot, as you know a lot more of the underlying API than you think.
 
In the game industry the Artists use 3D art software to develop the level geometry, textures, monsters, animations etc. and save them to binary files as resources. Writing the software for a game entails reading the resources from disk, interacting with the user input, developing any necessary AI, geometric math and of course graphics device rendering of the various art resources.

If your just starting out you might find it overwhelming, however it is not impossible and you would not be the first to do it.

There is a DirectX forum here at Tek-Tips: forum761


-pete
 
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