Hi all,
I've made a screenshot taker using the key press detection code mentioned in this thread: thread102-659412
Now this works fine in every application that I tried, makes a nice screenshot and saves it to the harddrive in JPEG format, but when I load Ghost Recon (the game this is intended for, as a part of the manager that Im making) it won't detect the keypress, can anyone explain to me why that could be? And how I could make it so it does detect the keypress?
(For those of you who play Ghost Recon, yes I am aware that Ghost Recon has a screenshot taking functionality built in, but that saves in BMP format which doesnt load properly into Delphi, and also results in gigantic files in the order of 2 - 3 MB, also there being a maximum to the number of screenshots that you can take, which results in files being overwritten)
BobbaFet ![[bobafett] [bobafett] [bobafett]](/data/assets/smilies/bobafett.gif)
Everyone has a right to my opinion.
E-mail me at caswegkamp@hotmail.com
I've made a screenshot taker using the key press detection code mentioned in this thread: thread102-659412
Now this works fine in every application that I tried, makes a nice screenshot and saves it to the harddrive in JPEG format, but when I load Ghost Recon (the game this is intended for, as a part of the manager that Im making) it won't detect the keypress, can anyone explain to me why that could be? And how I could make it so it does detect the keypress?
(For those of you who play Ghost Recon, yes I am aware that Ghost Recon has a screenshot taking functionality built in, but that saves in BMP format which doesnt load properly into Delphi, and also results in gigantic files in the order of 2 - 3 MB, also there being a maximum to the number of screenshots that you can take, which results in files being overwritten)
![[bobafett] [bobafett] [bobafett]](/data/assets/smilies/bobafett.gif)
![[bobafett] [bobafett] [bobafett]](/data/assets/smilies/bobafett.gif)
Everyone has a right to my opinion.
E-mail me at caswegkamp@hotmail.com