Greetings,
I am new to the world of 3D modelling, but through work managed to get my hands on 3D Studio Max 4. To say I'm hooked is a bit of an understatement.
Anyway, I decided to do some space vessel models to get myself used the various tools 3DSMax offers. Relative easy to model and easy for me to conceptualise, especially my own creations.
The problem I have reached is trying to apply a material to part of the hull.
Basically, I have one of 3D Max's texture maps used to portray a mottled hull plating with a deep red overlay using a blend to give the hull a red colour.
What I now want to do is on top of the above material place a single decal (such as a decal of whose side the ship is on). I've tried a variety of ways to do it. I got a partial success using a combination of blends within a multi/sub-object material. The only problem is that when the camera rotates, the decal rotates with it.
I was wondering if anybody could give me some pointers, point me to some helpful tutorials or websites.
Cheers in advance,
OzWolf
I am new to the world of 3D modelling, but through work managed to get my hands on 3D Studio Max 4. To say I'm hooked is a bit of an understatement.
Anyway, I decided to do some space vessel models to get myself used the various tools 3DSMax offers. Relative easy to model and easy for me to conceptualise, especially my own creations.
The problem I have reached is trying to apply a material to part of the hull.
Basically, I have one of 3D Max's texture maps used to portray a mottled hull plating with a deep red overlay using a blend to give the hull a red colour.
What I now want to do is on top of the above material place a single decal (such as a decal of whose side the ship is on). I've tried a variety of ways to do it. I got a partial success using a combination of blends within a multi/sub-object material. The only problem is that when the camera rotates, the decal rotates with it.
I was wondering if anybody could give me some pointers, point me to some helpful tutorials or websites.
Cheers in advance,
OzWolf