gmgarrison
Programmer
Here is an example of the errors I'm trying to correct:
{3208} normal block at 0x00F452D0, 17 bytes long.
Data: <GGARRISON > 47 47 41 52 52 49 ...
This information is given after memory leaks on detected and the debugger dumps the objects. Can anyone give any general tips on resolving these leaks? Particularly, VC++ complains that various memory allocations are too large by a certain number of bytes. What is the likely culprit?? Does having the data and memory address of the allocation do anything for me after the program has exited? Finally, I can't figure out what the {3208} signifies... If anyone has any tips or suggestions, I'd appreciate it!!
Thanks,
Greg