Hello...
When I call CSocket::Send the first time the application don't freeze, but when I call Send again the application freezes until the socket I'm sending the new buffer to receives the first buffer...
Is there anyway to detect if the other computer as yet received the intended buffer or at least released the buffer from my network card (or however it works)?
Hope that makes sence and thanks in advance...
When I call CSocket::Send the first time the application don't freeze, but when I call Send again the application freezes until the socket I'm sending the new buffer to receives the first buffer...
Is there anyway to detect if the other computer as yet received the intended buffer or at least released the buffer from my network card (or however it works)?
Hope that makes sence and thanks in advance...