bluedevil90
Programmer
I am starting with multiple 32-bit PNG files that I want to save as GIFs (or 8-bit BMPs)to use in an animation program. The animation program wants to use a single image for all the color information (that is it applies the palette of one GIF to all the GIFs). However the GIFs I am creating are optimizing with slightly different palettes.
Is there a way to decrease the color depth of 32-bit PNGs and optimize them into GIFs using the same palette. In Photoshop, you can do this by opening many images at once, selecting each image separately, adding the color information for each GIF to a "Master Palette," then optimizing off the Master Palette. Is these a workaround for this in PSP XI?
Is there a way to decrease the color depth of 32-bit PNGs and optimize them into GIFs using the same palette. In Photoshop, you can do this by opening many images at once, selecting each image separately, adding the color information for each GIF to a "Master Palette," then optimizing off the Master Palette. Is these a workaround for this in PSP XI?