I am making a game is qb4.5 its a dungeon explorer like the old game Eye of the beholder, where you move one
square at a time and you can side step and turn. What I want to be able to do is load a previously designed map
and have that as the dungeon you can move through. Sort of like the level-creators for doom2 if anyone remembers
them like deu2 and waded. The problem I am having is connecting two points where one point is the origin in a
200x200 box and the other is actually not a coordinate on the screen. So what I need to know is how do I know
the x,y coordinates of the point just before the line leaves the screen? Or using math how can I find the x,y?
square at a time and you can side step and turn. What I want to be able to do is load a previously designed map
and have that as the dungeon you can move through. Sort of like the level-creators for doom2 if anyone remembers
them like deu2 and waded. The problem I am having is connecting two points where one point is the origin in a
200x200 box and the other is actually not a coordinate on the screen. So what I need to know is how do I know
the x,y coordinates of the point just before the line leaves the screen? Or using math how can I find the x,y?