thetaxidriver
Technical User
Ok,
If I take a sound clip that I manipulate in sound forge that starts at an engine idle and progresses to a high rpm engine sound, and then I import that as a flash movie clip:
On another level I have a scroll bar, I create an object sound in that movie clip.
How do I make the scroll bar (slides up and down on _y axis) call to play specific frames of the RPM sound as the scroll bar accelerates up the _y?
If the origin of _y is _y + 255, and the top of the accelerator scroll bar is _y + 155, and my engine sound clip is 100 frames long, I want to call to frame 1 of the sound when _y is at _y + 255 and when _y = _y+200 I want to call to the sound at frame 50, and when _y = _y + 150 I want to make the sound play at 100, the peak engine performance sound. But as the scroll comes back down to _y + 255 the sound needs to know how to regress as well.
Thanks for any input!!!
Taxidriver
If I take a sound clip that I manipulate in sound forge that starts at an engine idle and progresses to a high rpm engine sound, and then I import that as a flash movie clip:
On another level I have a scroll bar, I create an object sound in that movie clip.
How do I make the scroll bar (slides up and down on _y axis) call to play specific frames of the RPM sound as the scroll bar accelerates up the _y?
If the origin of _y is _y + 255, and the top of the accelerator scroll bar is _y + 155, and my engine sound clip is 100 frames long, I want to call to frame 1 of the sound when _y is at _y + 255 and when _y = _y+200 I want to call to the sound at frame 50, and when _y = _y + 150 I want to make the sound play at 100, the peak engine performance sound. But as the scroll comes back down to _y + 255 the sound needs to know how to regress as well.
Thanks for any input!!!
Taxidriver