I started on an Isometric game (And I really wanna finish a project), but I encountered a problem. When you use things like sprite.inside and sprite.intersect, it detects the rectangle around it, not just the visible part (the non-transparent part). Why can't you rotate a rectangle shape, that'd solve my prob or is there a better way to do cliping where I can do an isometric game or will I need to use directors 3D capabilities. I'd rather stick to good ol sprites... I wish I knew how they did it in games like Diablo II, but I guess thats a whole other language, but I could implement it. Pleez help.