Hi there,
I'm trying to write a game where terrain can change if it gets hit. I can figure out how to detect collisions but does anyone know of a way to change the shape of the terrain? The ideal would be some sort of boolean subtract technique. Any help would be greatly appreciated.
Thanks
I'm trying to write a game where terrain can change if it gets hit. I can figure out how to detect collisions but does anyone know of a way to change the shape of the terrain? The ideal would be some sort of boolean subtract technique. Any help would be greatly appreciated.
Thanks