if you mean how do you have a button load a mc that plays an animation you can do this..create the mc..in the first frame leave it blank with a stop action(thus hiding the animation until it is called)..put these actions in the button..
on (release) {
tellTarget ("mc1" {
gotoAndPlay (2);
}
}
or you could use..
on (release) {
with (mc1) {
gotoAndPlay (2);
}
}
then all you need to do is drag the mc with the animation that you created into the time line where you want it to show up..make sure you name the instance of the mc "mc1"..right click..panels..instance..
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