I'm no expert on this but I've heard that you can create an swf file out of image files using generator (I may be wrong, I don't have generator so I don't know!); and so you could use the load movie command to load it in.
The other thign with bitmaps is just to import them and then use the trace bitmap command; tracing bitmaps can be fairly fiddly in my experience, but if you play around with the settings you can get a nice balance between quality and that all important file size.
It's the old cliche, "you don't get out for nowt", as the say in lancashire..the most succesful way I have found, is to trim the jpeg 'fly on the wall', this way you can reduce it's file size exactly for the quality of picture you require.i.e. quality/ file size trade-off,
their jpeg optimiser, great little program, shareware...
Or depending on the jpeg, try and reproduce it with vector graphics, which are scalable, without degrading the graphic.
If it is a oneoff, import the jpg, then reduce it's alpha (easier to trace over),then trace over the top, using flash's vector graphics, can turn out ok, depending on the jpg used..
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