sandmann999
Programmer
Hi, I'm trying to find a bitmap loader that doesn't use the palette function.
My reason is this:
I'm making an RPG, and am using Bitmaps (made with a regular paint program) for all the monster pictures, and am doing them in 256 colors so that they can be used with SCREEN 13.
But what I want to is make a secondary program where I can load the bitmap images one at a time, and then BSAVE them to a file so all I have to do is BLOAD them into the game. However, the bitmap loading program I'm using uses the palette feature to make all the colors, so when I BLOAD the picture that I made into my RPG, the palette isn't set, so the picture comes up with all the colors wrong.
Does anyone know a bmp loader that only works in 256 colors (and doesn't use the PALETTE command)? Or is there another way around this? Because if I make 200 monster pictures, and they all require different palettes, they're not going to be compatible on the screen at the same time.
Thanks for any help!
My reason is this:
I'm making an RPG, and am using Bitmaps (made with a regular paint program) for all the monster pictures, and am doing them in 256 colors so that they can be used with SCREEN 13.
But what I want to is make a secondary program where I can load the bitmap images one at a time, and then BSAVE them to a file so all I have to do is BLOAD them into the game. However, the bitmap loading program I'm using uses the palette feature to make all the colors, so when I BLOAD the picture that I made into my RPG, the palette isn't set, so the picture comes up with all the colors wrong.
Does anyone know a bmp loader that only works in 256 colors (and doesn't use the PALETTE command)? Or is there another way around this? Because if I make 200 monster pictures, and they all require different palettes, they're not going to be compatible on the screen at the same time.
Thanks for any help!