Hi,all,
I wrote a program that let's you move a circular
region across the screen with the mouse; in this circular region, the RGB values are changed to corresponding
values of a bitmap in the backbuffer. A BitBlt is made whenever there is a change of more than 8 Pixel on the screen. However, with these settings, there appear horizontal white lines in the region once or twice
a second. Increasing monitor frequency does not help.
When I increase the cut-off from 8 to, e.g., 80 Pixel, the flicker disappears. Does someone have an idea as to what I could do to get around this (DirectX ???).
Thanks !
I wrote a program that let's you move a circular
region across the screen with the mouse; in this circular region, the RGB values are changed to corresponding
values of a bitmap in the backbuffer. A BitBlt is made whenever there is a change of more than 8 Pixel on the screen. However, with these settings, there appear horizontal white lines in the region once or twice
a second. Increasing monitor frequency does not help.
When I increase the cut-off from 8 to, e.g., 80 Pixel, the flicker disappears. Does someone have an idea as to what I could do to get around this (DirectX ???).
Thanks !