Helo,
im writing a simple raycasting engine, ive set up some memory in the program for a virtual screen which i flip to vga. it is all working fine, but after about a minute the program stops with error 200: stack overflow, i cant see why it would do this, as i am reusing most variable and reusing the memory for the screen by looping the program.
any ideas or solutions anyone?
thanks - DF
im writing a simple raycasting engine, ive set up some memory in the program for a virtual screen which i flip to vga. it is all working fine, but after about a minute the program stops with error 200: stack overflow, i cant see why it would do this, as i am reusing most variable and reusing the memory for the screen by looping the program.
any ideas or solutions anyone?
thanks - DF