jbpelletier
Programmer
Hi,
I'm trying to create a beveling "filter" using mask and filter/effect(ie: blur, lightness etc etc). Test after test, im getting closer to what im looking for, but i still far away.
Here an exemple of "beveling" and the effect i try to produce : (see the image with a cercle,square,triangle)
Also, the "algorithm" is shown above.
Using this algorithm im stuck at the "specular light" effect.
If you have any ideas (or web site) on how this effect can be done using Delphi 7 "flat+Graphic32" it would be greatly appreciate.
ps: I know it can be done using delphix / flash or even open GL, but these can't be used (lack of knowledge).
Thanks,
Jb
I'm trying to create a beveling "filter" using mask and filter/effect(ie: blur, lightness etc etc). Test after test, im getting closer to what im looking for, but i still far away.
Here an exemple of "beveling" and the effect i try to produce : (see the image with a cercle,square,triangle)
Also, the "algorithm" is shown above.
Using this algorithm im stuck at the "specular light" effect.
If you have any ideas (or web site) on how this effect can be done using Delphi 7 "flat+Graphic32" it would be greatly appreciate.
ps: I know it can be done using delphix / flash or even open GL, but these can't be used (lack of knowledge).
Thanks,
Jb