Hi all,
I'm coding an application in which i'd like to have the following:
3 arrays [50, 50] of string, each containing strings of 3 chars (eg: 'abc')
1 array [300] of TImage, which will contain preloaded jpg's of 120x120 pixels. Which will, ofcourse, not be shown directly but will be called like this:
1 array [100] of OwnClass, where each class contains about 20 properties and a few methods.
Now, the question is, i'm using a Pentium III 800 (or something close to that, not too sure ) and it seems to be running ok, but i'm not sure if it will stay that way when the application has gained in size.
And, perhaps more important, will it run on an average PC that is slower than mine? At least, without losing speed and quality.
Hope im making a bit sense here?
Gtz,
Kristof
I'm coding an application in which i'd like to have the following:
3 arrays [50, 50] of string, each containing strings of 3 chars (eg: 'abc')
1 array [300] of TImage, which will contain preloaded jpg's of 120x120 pixels. Which will, ofcourse, not be shown directly but will be called like this:
Code:
someActiveImg.Picture := imgArr[i].Picture;
1 array [100] of OwnClass, where each class contains about 20 properties and a few methods.
Now, the question is, i'm using a Pentium III 800 (or something close to that, not too sure ) and it seems to be running ok, but i'm not sure if it will stay that way when the application has gained in size.
And, perhaps more important, will it run on an average PC that is slower than mine? At least, without losing speed and quality.
Hope im making a bit sense here?
Gtz,
Kristof