Hello guys!!!
I have folowed this tutorial :
<b>The problem</b> is that when i am publishing the mc, the sound is distorted (is not like when you listen the wav file with winamp for e.g.)...i have edited the sound in soundforge so that it has no break when played looped (in soundforge everything is very fine ...you don't notice any break in the loop)....but in flash it has a break on the end even if i select loop from the sound panel , or i add an action to the last frame in wich i put gotoAndPlay(1).
So even if the sound has a great quality and when played looped it has no break, in flash any of this isn't happening.
I have checked stream from the sync menu and i have not checked the "override sound settings" from the publish settings.
I am streaming it as mp3, 32kbs stereo and the wav file is 44100 hz, 16-bit, stereo wav file.
I have folowed this tutorial :
<b>The problem</b> is that when i am publishing the mc, the sound is distorted (is not like when you listen the wav file with winamp for e.g.)...i have edited the sound in soundforge so that it has no break when played looped (in soundforge everything is very fine ...you don't notice any break in the loop)....but in flash it has a break on the end even if i select loop from the sound panel , or i add an action to the last frame in wich i put gotoAndPlay(1).
So even if the sound has a great quality and when played looped it has no break, in flash any of this isn't happening.
I have checked stream from the sync menu and i have not checked the "override sound settings" from the publish settings.
I am streaming it as mp3, 32kbs stereo and the wav file is 44100 hz, 16-bit, stereo wav file.
![dragos.jpg](http://www.inwww.ltd.uk/dragos.jpg)