vcherubini
Programmer
Hello:
I am fairly new to C++, so please bear with me.
For school, I am working on a science fair project that tests which language is better for artificial intelligence. Since modern games are the biggest users of AI, I figured that I should investigate that area (plus I get to play a lot of cool games).
I was reading a copy of Game Developer a couple of month's ago and it said that the algorithim most used in pathfinding in games is called the A* algorithim. Has anyone heard of this?
Second, what do you recommend as the language for simple pathfinding. I am not writing a program like Unreal or something like that, just something that can find a path and avoid obstacles.
I have checked gamedev.net and found nothing on the A* algorithim, although many good articles on path finding, but most of them are too complicated for me, right now.
Finally, if anyone has heard of this algorithim (A*), can you point me in the direction (prefereably the website) of where I can find the source code or pieces or the logic behind the A* algorithim.
Thanks a lot to whoever can help,
-Vic
vic cherubini
malice365@hotmail.com
====
Knows: Perl, HTML, JavScript, C/C++, PHP, Flash, Director
Wants to Know: Java, Cold Fusion, Tcl/TK
====
I am fairly new to C++, so please bear with me.
For school, I am working on a science fair project that tests which language is better for artificial intelligence. Since modern games are the biggest users of AI, I figured that I should investigate that area (plus I get to play a lot of cool games).
I was reading a copy of Game Developer a couple of month's ago and it said that the algorithim most used in pathfinding in games is called the A* algorithim. Has anyone heard of this?
Second, what do you recommend as the language for simple pathfinding. I am not writing a program like Unreal or something like that, just something that can find a path and avoid obstacles.
I have checked gamedev.net and found nothing on the A* algorithim, although many good articles on path finding, but most of them are too complicated for me, right now.
Finally, if anyone has heard of this algorithim (A*), can you point me in the direction (prefereably the website) of where I can find the source code or pieces or the logic behind the A* algorithim.
Thanks a lot to whoever can help,
-Vic
vic cherubini
malice365@hotmail.com
====
Knows: Perl, HTML, JavScript, C/C++, PHP, Flash, Director
Wants to Know: Java, Cold Fusion, Tcl/TK
====