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3dsmax tutorials .....

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3dsmax

Instructor
Jul 9, 2004
4
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CA
Please don't choke ..........

3DSMAX GENERAL TUTORIALS
NEW!
(French)
(provided by Ila Solomon)
(by Conrad)
by Xilica
by Xilica

(submitted by Xilica

(submitted by Xilica

TEXTURING METHODS (by Riddlaz)


ABSTRACT DESIGN

BOOLEAN

CAR TUTORIAL (by Karabo Legwaila)

CAR TUTORIAL (Raybrig Honda NSX by Morten Munk Rowley)

CLOUDS: (afterburn) by Daniel P. Ferreira

CHARACTER RIGGING

CHARACTER STUDIO

FOLEY STUDIO

FOREST PRO

GRASS

HAIR: (by Lizard Head)

HEAD

HUMAN BODY (MODELING)

LENS FLARE (BASIC)

LIGHTING (Fun with Lights By Dr-spline)

LIGHTING (Grayson Chalmers)

LIGHTING (VOLUMETRIC)

LIP SYNCHING

MENTAL RAY

MESHSMOOTH

MODELING (Sebulba): (meshtools)

MODELING (Joan D'Arc (character + clothes) tutorial in English, at least part of it.)

MODELING (BALL SOCCER)

MODELING (GUITAR)

MODELING (HAIR)

MODELING (MOUTH - ANIMATED)

MODELING (ROLLING CARPET - ANIMATED)

MODELING (SANTA)

MODELING (TREE)

NURBS (BASICS)

REFLECTION

RHINO

RUBBER MAP

SCRIPTING (MAXSCRIPT)

SHAGFUR

Shag Hair: (parts 1-2 ... submitted by Adam Watkins)

SKIN

SMOKE (CIGARETTE)

SHADOWS (SOFT)

SPLASH

MAPPING (Multiple UV Channels)

TEXTURE MAPPING

TILEABLE TEXTURE (Grayson Chalmers)

UV Mapping (In-Depth Look at UVW Mapping in 3D Studio Max 5)

WATER / RUNNING WATER

MODELING (various courtesy of insect666)

[A very good tutorial about making realistic jewelry.]
*****

[Making a concept car. This tutorial is for a bit advanced.]
*****

[a very good tutorial about making, texturing and lighting a missile.]
*****

[A serie of tutorials about Mesh-modeling.]
****

[A tutorial for early beginners.]
****

[another poly-modeling tutorial.]
*****

[A tutorial for total begginers. Useful for those who have just started.]
***

[making human teeth. Usefull.]
***

[an ocean scene.]
***

[two sets of tutorials for making an insect alien. My fav. =)]
****

[A glass crystal effect.]
***

[A way to make text on objects.]
***

[modeling a dolphin.]
****

[Here's something about multi-lofting.]
****

[fractals or shards... Very good abstract visualisation.]
****

[Eggcell tutorial... What weird look.]
****

[making a neclace with two hearts.]
*****

[another nice lathe tutorial for beginners.]
****

[modeling an ear... !]
****

[Making a simple window frame and applying textures to it.]
***

[a nice tutorial about making bullets. For begginers.]
****

[Modeling some guy from south park.]
***

[making an animatable cartoony eye setup.]
***

[Even a tutorial for making a ring.]
***

[making a soccer ball... Simple?.. Not actually.]
****

[A good tutorial for modeling a jar.]
****

[space warps for beginners.]
****

[lofting a spoon... Not so stupid idea.]
***

[doing abstracts.]
****

[Modeling a fantasy toy car's exhaust pipe.]
****

[a two-part box modeling tutorial.]
****

[modeling the full human body.]
*****

[making a cartoon character. ]
****

[And another character.]
****

[A head tutorial...]
****

[A bolt and a nut...]
****

[an interesting way of making candle sticks.]
****

[Some stuff to make plants.]
***

[Modeling a ferrari F-1.]
***

[Making "Sebulba" (heh?). A very nice tutorial for making a full head of a sci-fi character.]
****

[a bumpy guitar...]
***

[Making windows and doors in a wall without booleans.]
****

[Making a full space scene... Texturing modleing lighting, etc...]
***

[Modeling and texturing a mushroom.]
***

[Patch-modeling a car.]
***

[some more uses of the PathDefor modifier.]
****

[some space stuff that everyone does.]
***

[A full scene in an old house... The atmosphere, fogs, lighting, texturing.]
***

[Making clothes on a character.]
***

[NURMS modeling.]
***

[modeling a full human body, by using box-modeling.]
****

[oh joy! A low-poly "hummer"! ]
***

[Modeling a valley. Like a practice of the displace modifier.]
***

[How to make Rhino and Max to work togeather... ie. A Rhino and max tutorial.]
****

[ok... This is another tutorial about making grass.]
***

[making simple terrains.]
****

[another way of making faces by using spline-modeling.]
***

[making trees without any plug-ins.]
****

[Using CrossSection...]
***

[a shapemerge tutorial.]
***

[that's a cool car. :] Quite interesting modeling too...]
****

[Modeling and texturing that small green guy from star wars: episode II... I guess his name's Yoda. =)]
****

[lol! The tutorial is good... But what are they modeling?.. lol!]
*****

[Damn... face features again.]
****

[Modeling a human hand.]
****

[simle exercise... lathe.]
***

[booleans.]
***

[a logo.]
***

[another tutorial for making trees without plug-ins]

[Modeling a Tire - by cgtalk user Capn Panic]

TEXTURING (various courtesy of insect666)


[A 5 part tutorial about proper texturing. Lot's of tips.]
*****

[A very in-depth tutorial about translucency.]
*****

[some usefull tips about metal materials.]
*****

[making wet materials...Uhmmm, not making acctually - just an explanation of what makes a material look wet.]
*****

[Realistic glass, chrome and glazed pottery shaders for brazil.]
****

[Anistropic higlights. A long tutorial for advanced.]
*****

[The AA filters is 50% what makes a good renderer realy work.]
*****

[A nice little tutorial about making clay.]
****

[How to achieve the sparkling snow effect.]
****

[A very good tutorial about UVW mapping a shoe/boot.]
*****

[Some complex organic materials.]
*****

[Making a leather jacket.]
****

[making a "blin" shader look like "metal"]
****

[How to add animated textures.]
***

[An iris texture tutorial - very useful for making eyes.]
****

[A very easy way of making a seamless texture.]{Photoshop for 3D}{Non-software-specific}
*****

[making a green tongue by mixing complex maps.]
****

[A human skin material.]
***

[using the Camera_map modifier.]
***

[Adding some dirt to liven your maps a bit.]
***

[Another good mapping lesson.]
****

[Blending directly two (or more) materials.]
***

[Making a stone texture in PS. {Not software specific.}]
****

[maping photos onto objects, to get a photorealistic look.]
***

[making skin for characters.]
***

[Anistropic surfaces of disks and stuff like that.]
****

[car paint that looks good.]
****

[using a composite material.]
***

[mixing procedural maps is my favourite way of texturing... =)]
*****

[making a very interesting material, called X-Ray material.]
***

[the poor can...]
****

[poly-modeling another head.]
***

[Texturing a tire.]
***

[a set of texture-mapping tutorials.]
****

[The basic way of texturing a mountain.]
****

[making and texturing a very nice tire.]
***

[basics of compositing materials.]
****

[introduction to mapping coordinates.]
***

[A swimming pool material.]
***

[some tips for making organic materials.]
****

[material tips for begginers.]
***

[the making of different underwater effects.]
****

[the "polished wood" look]
***

[silk material.]
****

[realistic texturing... Nice dream-house =D ]
*****

[Mapping without using an UVW modifier.]
***

["One way of skining a model". A very nice tutorial about skining.]
****

[mixing two maps with a falloff mask.]
***

[droplets on a surface, as the material.]
***

[morphing materials can be usefull for making
***

[A metalic surface that works very good onto text.]
***

[a realistic ocean surface.]
****

[the way of making the ground to be of background color, except display shadows.]
****

[head texturing with a photo.]
***

[a photorealistic [Yeah sure... heh] apple by only usin procedural textures.]
***

[texturing landscapes.]
***

[Sunburst guitar texture.]
***

[Half wireframe rendering with 3DsMax and PS.]
****

[Texturing a face. An extrememly good tutorial, but it's written in french...]
****

[A good glass material.]
**

[yay! Procedurals! =P]
***

[NURBS mapping.]
***

[making raytrace water.]
***

[the first steps for making materials.]
***

[Making a simple landscape. Good one.]
****

[using sub-object materials]
***

[mapping coords.]
***

[a fast tutorial... But usefull tips about making metals.]
****

[ughhh... lots of work, but nice results.]

LIGHTING (various courtesy of insect666)

[An awesome GI tutorial! Worth checking out even for advanced artists.]
***** +

[A set of lighting tips. Very good explanations.]
*****

[Lighting without using lights... Stupid?.. no.]
*****

[radiosity tutorial. Essential.]
***

[Projection maps for making a forest scene.]
*****

[Another good GI tutorial.]
*****

[soft shadows (GI again). A very full of examples tutorial.]
****

[matching lighting in compositing.]
****

[Three point lighting setup... Or so called "modeling with light".]
*****

[Some basic explanation of lighting.]
****

[Some research on a spotlight's anatomy...]
****

[faking sunlight.]
***

[using negative light.]
****

[Selecting which lights should affect diffuse, which ambien, which specular...]
****

[Some explanation about painting with light.]
****

[This one's very usefull for making realistic lighting.]
****

[The light's Including/excluding list.]
****

[some practice with volume lights.]
***

[some more basic practice with volume lights.]
***

[I like this one... It makes your characters look much better.]
****

[the usual way of doing area lights in Max.]
****

[VERY usefull! may be used instead of a softlight, but that's not easy to apply to animatuions.]
***** +

ANIMATION (various courtesy of insect666)

[Hiding objects in an animation... Believe me! That's a puzzle if you don't know how.]
****

[woodcarving. A very useful trick.]
***

[A very quik tutorial about acceleratio9n and deceleration.]
***

[Yay! A subwoofer animation! =)]
****

[How to switch multiple cammeras during an animation.]
****

[A tutorial about motion capture.]
***

[Some very good tips about making good animation.]
****

[Some kind of gimbal lock and why it occures.]
***

[prograssive morphing for animations.]
****


Enjoy ... (most of the ones that work!)

Colin


"Do I have something in my teeth?
 
Choke, choke, cough, cough! That's quite a list to swallow. Thanks for posting.
 
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