I have a PC with a med speed CPU, it's a P3 600B - but I've boosted it up with a Leadtek Winfast GTS 2 64MB, with nVIDIA's Geforce 2 GTS GPU.
As I've just started using 3ds max 4, I'm not sure which render I should use. At nVIDIA's site, I see'em bragging about the D3D capabilities of the GTS 2:
"In 3ds maxTM 4 WYSIWYG has become a reality allowing artists to display multiple textures per face, true transparency, opacity mapping and even custom pixel/vertex shaders using Direct 3D-like reflection maps and bump maps all adding up to a tremendous time savings in the creative process.
In this example, Direct 3D was used to display Multitextures per face on the dragon's skin, Opacity mapping in a combination of textures for the trees and real-time fire effects and a custom pixel\vertex shader for the real-time cubic reflection map. This can all be viewed in REALTIME."
But "everywhere" else, I see people discussing *Open GL specs* as the most important thing.
So, what would be my best choice?
Is there certain areas of 3ds max 4 that are different, so that one renderer is better suited for that specific task - but in another task, the other renderer is the best?
What are the differences? Speed, quality?
Or is it just the same which one to use?
Clokkevi.
As I've just started using 3ds max 4, I'm not sure which render I should use. At nVIDIA's site, I see'em bragging about the D3D capabilities of the GTS 2:
"In 3ds maxTM 4 WYSIWYG has become a reality allowing artists to display multiple textures per face, true transparency, opacity mapping and even custom pixel/vertex shaders using Direct 3D-like reflection maps and bump maps all adding up to a tremendous time savings in the creative process.
In this example, Direct 3D was used to display Multitextures per face on the dragon's skin, Opacity mapping in a combination of textures for the trees and real-time fire effects and a custom pixel\vertex shader for the real-time cubic reflection map. This can all be viewed in REALTIME."
But "everywhere" else, I see people discussing *Open GL specs* as the most important thing.
So, what would be my best choice?
Is there certain areas of 3ds max 4 that are different, so that one renderer is better suited for that specific task - but in another task, the other renderer is the best?
What are the differences? Speed, quality?
Or is it just the same which one to use?
Clokkevi.