I'm working on a 3D game engine (something like Zelda 64...)and I need a REALLY fast texture-mapper for polygons (I'm sick of flat-color surfaces! )<br><br>tell me about it at <A HREF="mailtoizzapz@libero.it">pizzapz@libero.it</A><br><br>Thanx
um, you expect to do Zelda64 quality in Qbasic? try looking at the post below this one(trying to do 3d polys) as you can see the library gets it's speed boost, because it's written in ASM not QB, but thats your answer is to look for some library or plugin into QB that isnt written in QB. <p>Karl<br><a href=mailto:kb244@kb244.8m.com>kb244@kb244.8m.com</a><br><a href=
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