i have an instance of Bitmap and have set the pixels to various 32bit colours. i want to add the Bitmap to a Graphics object, without losing the alpha data.
at the moment i convert said Bitmap to a HBitmap by using Bitmap.getHbitmap, then to an Image using Image.FromHbitmap; but when i put the image on the screen using g.DrawImage it appears opaque. at what point is it doing this and how can i stop it?
at the moment i convert said Bitmap to a HBitmap by using Bitmap.getHbitmap, then to an Image using Image.FromHbitmap; but when i put the image on the screen using g.DrawImage it appears opaque. at what point is it doing this and how can i stop it?