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  1. CZDave

    math operations don't work after creating the DirectX9 Device

    Well I need that precision only for this calculation so I could switch it everytime, but the question is if that switching wouldn't be even slower :) I'll try some variations and choose the best.
  2. CZDave

    math operations don't work after creating the DirectX9 Device

    wow, it really works, I used _control87( _CW_DEFAULT, 0xfffff ) and my double values are back again :) Thx once again, Salem.
  3. CZDave

    math operations don't work after creating the DirectX9 Device

    thx a lot Salem, you were right, the value of _control87 is 9001F before and A001F after, I don't know exactly what does it mean and how to use that _control87 to set it back yet, but I'm gonna find out in MSDN.. thx a lot once more :)
  4. CZDave

    math operations don't work after creating the DirectX9 Device

    Hi, could someone please help me with following code? I want to make a 3D simulation of solar system, therefore I need to calculate julian date from time. My function CalcJulianDate works fine until I create the Direct3DDevice9, then it returns numbers rounded to 2 or less digits. Does someone...

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