That's how I initially tackled the problem, but ran into a wall...
If I used the GUID as the hash key, it could only have one value/playername. For the GUIDs that have more than one name associated with it, I could get around it by having a value be a reference to an array containing all the...
I run a few game servers and I'm trying to write a script to parse a log file into something more readable. Unfortunately it's turning into one big headache...
The format of the log is...
12eca1f19798ab7587255e682016003f 1 20040705 20040705 joe2
f17f39ddd593c46f9ce255eb20daac83 1 20040705...
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