I would highly recommend 3D Game Engine Design by Dave Eberly. It's somewhat disorganized, but the material is really good. He's a mathematician, so it's a clear explanation of the material.
Does anyone know a way I could implement the following functionality?
class CollidePrim
{
// blah
}
class Sphere : public CollidePrim
{
// blah
}
class Triangle : public CollidePrim
{
// blah
}
class PhysicsObject
{
CollidePrim *m_pCollidePrim;
void SetPrimitive()...
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