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  1. GameProgrammerDude

    Are there any good books on Beginning Game programming?

    I would highly recommend 3D Game Engine Design by Dave Eberly. It's somewhat disorganized, but the material is really good. He's a mathematician, so it's a clear explanation of the material.
  2. GameProgrammerDude

    Polymorphism

    Does anyone know a way I could implement the following functionality? class CollidePrim { // blah } class Sphere : public CollidePrim { // blah } class Triangle : public CollidePrim { // blah } class PhysicsObject { CollidePrim *m_pCollidePrim; void SetPrimitive()...

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