One thing I forgot to mention is that I am using the Blast pset routine. Now I'm wondering if the Blast Put routine would be faster. It seemed to me that it wasn't much faster, but I guess I could be wrong. Well, i'll try that now... Gee, I think I just answered my own question! Well, Thanks...
Arrg! I just got done writing my adapted ASM pixil scroller and its slower than the original POKE scroller! The ASM routine is the one from the Blast library. It was supposed to scroll a full screen map one pixl per keypress. All I get is slow scrolling while my keyboard beeps at me.
The code...
Thanx QBasicKing/Barok/Kenshinhimura,
I didn't xspect so much feedback so soon. I have signed up at RPG-DEV and I found some really good examples including Ziel (Impressive!). I'm very excited about this project, but I will do my best to supress my excitement before I wear out my enthusiasm as...
Ok, I am somewhat of a Q-B New-B, but I have an idea of what I am aiming for in my RPG.
1) TILE ENGINE
I want to create a screen 13 pixil-by-pixil tile engine that uses as much of the screen as possible w/o flicker. This is probly my biggest issue.
I found a very nice example that poked...
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