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  1. thebeige

    attachMovie with Shared Libraries

    Hey, I can successfully attachMovies from a loaded external .swf, but I can't see and attach those movies outside of the loaded .swf. Allow me to illustrate... I've loaded the external file... loadMovieNum("DesignToolUniform.swf", 1); ... and I'm dynamically attaching movies...
  2. thebeige

    Dynamic Event Handling

    _root._level1 is a way that i'm able to attachMovie(). the movie clips are loaded from an external library - the .swf that's loaded is loaded onto _level1. eval is used because movieClipArray merely contains an array of strings. anyway, all of that works. the movies are attached and they are...
  3. thebeige

    Dynamic Event Handling

    I haven't been able to find a definitive, helpful answer about this... I'm loading several MC's dynamically using attachMovie. Now, these things are dynamically named, but I want to get the onRelease event of them. Here's what I have so far. function importClips(movieClipArray) { xPos =...
  4. thebeige

    Using loadMovie with attachMovie

    My initial intent was to share the libraries. I just wasn't sure that it was possible, because I wasn't able to get it to work. I followed the directions in the link, and I was able to attach my movie. The key, I think was to ensure that the loaded file was completely loaded first and then that...
  5. thebeige

    Using loadMovie with attachMovie

    Is there any possible way to load a movie and then use attachMovie to grab linked mc's from that movie? I've got a bunch of mc's that I want to load into my project dynamically, and I need to have all the flexibility of using them as Movie Clips (using attachMovie, scaling them, referencing...

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